Games
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How to play
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Requirements
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Notes
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| Hide and Seek |
Divide into two
roughly equal team, one team goes and hides the other team has find them
and kill them. Once a member of either team is killed they are out
of the game. |
Places to hide.
We usually play this one in the castle. |
Members of the teams
can work together or separately. |
| Bulldog |
One person is
designated the bulldog everyone else hides and the bulldog has to find
and kill them. If the bulldog is killed they return to a
regeneration point to resurrect, if anyone else is killed they resurrect
and become extra bulldogs. |
Places to hide.
An agreed spot to be the regeneration point. |
Members of the teams
can work together or separately.
If there are a large number of people playing
then a small group can start as bulldogs instead of just one person. |
| Bridge game |
Two sides stand either
side of a bridge and attempt to get to the other side, whichever team
gets across the bridge first wins. If you fall or step of the bridge you
die. If any member of either team is killed they are out of the
game.
|
A bridge. If
you're lucky you may have a low bridge you can play on, if not you can
use two lines of spears or lay shields out to represent it. |
|
| Attack/Defend |
A line is established
on the ground with the two teams on either side of it. The aim is
to cross to the enemy side of the line. Once you are killed you
are out of the game. |
A clear line on the
ground, it can be a feature of the landscape, a door or passageway in
the castle or a line of spears laid on the ground. |
This works best with
large numbers of people. |
| Dead
Man Out. |
Straight line fight
but when someone dies they are replaced by the person who is currently
out. |
|
Useful for when you
have a small uneven number of people. |
| Spear
Trauma |
Two teams of three
people with spear and shield. The person in the middle of the line
is the target. The two either side have to defend the target while
trying to get the enemy target. |
|
Useful for breaking
new people in to the idea of getting hit and placing shots. Useful
for building teamwork. |
| Battlement Death
Frenzy |
You have two teams of
two or more people. Each team takes one end of the wallwalk as
their base and the aim of the game is to reach the enemy's base.
Only two people from each team are allowed on the wallwalk at one time,
one with a spear and one with a shortarm. When you die you run
back to your base and send the next team member in. |
Some
battlements! You could play it with the line of the wallwalk
marked out on the ground if you aren't lucky enough to have a castle to
play in. |
Can work well with
very small numbers. You only need a minimum of four people to play
it. |
| Combat Tag |
One person is
designated 'it'. They run like crazy. The person who kills
'it' is the next 'it'. Anyone killed by 'it' is out of the game
until the next round. |
Lots of space and
energy. |
|
| Yellow Chicken |
You divide into teams
and each team picks a name (usually something daft, hence the name of
the game). When you are killed by a member of another team you
return to the regeneration point and when you resurrect you are a member
of their team. Eventually everyone will be a member of the same
team and that team is the winner. |
Designated
regeneration point. |
This works well with
large numbers of people when you play it in the open. It can work
well with smaller numbers in the castle or in woods.
Lacking a castle to play in you can lay out
spears to mark a ground plan or corridors and doorways.
A variation involves playing it weaponless,
in the dark, this works best with lots of people.. |
| Battery
Chicken |
As above but in a
'coop' marked out by spears on the ground or one room of the
castle. |
Spears to mark out the
coop. |
The smaller the coop
the more frantic the game. It worked well with half a dozen people
in a coop 9 foot by 18 foot. |
| Capture the Flag |
You divide into two
teams each of which has a flag, the aim of the game is to capture the
enemy flag. If you are killed you resurrect at the flag of the
team that killed you and join their side. |
Two flags or
standards. |
A variation of this
game is to resurrect at your own flag the first two times you are
killed. The third time you die you are out of the game. |
| Kill the Leader |
You divide into two
teams and each team has a leader. The aim is to kill the leader of
the enemy team. If you die you are out of the game, if the leader
dies the other team wins. |
|
|
| Lilypads |
Two lines of spears
represent the banks of a river. In the river shields represent
lilypads or stepping stones. Two teams start on either side of the
river and attempt to cross to the other side. You can only stand
on the banks or the lilypads/stepping stones. If you fall or step
into the river you die. If you die you are out of the game. |
Spare spears and
shield to mark out the playing area. |
Variations include
laying out the shields and spear to represent boats and you try to board
the enemy boat without falling in the water or getting killed. |
| Circle of Treachery |
Everyone starts in a
loose circle and fights until the last man standing. No
rules...you can make and break alliances, stab people in the back,
whatever you like. Once you die you are out of the game. |
|
The more people you
have playing the more space you need. |
| Circle with Honour |
Similar to above but
no teaming up and no stabbing people in the back. Combat is one on
one by agreement between both parties. |
|
|
| Irregular
Polygon of Treachery |
As Circle of Treachery
but confined to an arena marked out with spears on the ground. |
Spears to mark the
boundarys |
Gets very
frantic. Best strategy is to jam yourself into a corner. |
| Dojo |
Use spears to mark out
a largish circle on the ground. Players fight one on one inside
the circle, if you get pushed or fall outside of the circle you
die. The winner of the combat stays in the circle and the next
player enters. |
Enough spears to make
a good sized circle |
Works best when
fighting with shortarms. |
| Shieldball |
One person starts with
a ball and tries to hit people by throwing it at them. Everyone
else uses only their shield to try and deflect the ball. If you
get hit with the ball you join the ball throwing side. |
A ball and enough
shields for everyone playing. |
Good for improving
shield work and reflexes. |